Was making a POE Currency : Fall of Oriath items manual to get a buddy of mine new to the game, and I figured I'd talk about the mapping section I wrote for her using all the brand new players.Every map that you complete adds a 1 percent chance to lost maps to upgrade once into a higher grade. So basically this means if you complete 100 maps, you gain 100% guaranteed opportunity to upgrade each map you locate, 1 tier. Will become a tier 12. If you have over chance, the overcap rolls over and starts again. Having 120 Atlas completion means a 100% chance to upgrade a tier 11 to some tier 12, then a 20% chance to update that tier 12 once more to some tier 13. This is a way to progress and sustain your map pool.

Conclusion of a map means murdering the map boss under certain circumstances. To finish tier 1-5, you need to kill the boss at a magical version of the map (blue), or higher. To finish grade 6-10, the map needs to be at rare (yellowish ).For tiers 11-16, the map has to be uncommon AND corrupted (yellowish and corrupted with a vaal orb).There is a tradeoff, however, for completing some maps. As soon as you finish a map it will become a part of your fall pool -- it has a chance to fall when you find maps. Not every map may be worth it to you to operate. If you love tier 11 Map A, however, don't like tier 11 Map B, then it may not be smart to complete Map B and then insert it to your drop pool, where it lowers the drop rate of your own Map A (and you wind up with Map B's rather ).

A map is upgraded by A shaper's orb by adding 5 tiers. Thus orbing a grade 5"Mesa" map turns it into a tier 10"Shaped Mesa" map. It has the exact same layout and boss, but has become filled with higher level creatures and loot equivalent to other tier 10's. It's effectively a tier. Pick low level maps you enjoy and shape them to keep on running them higher tiers, and perhaps instead of those"organic" maps in these tiers.

When you run Map X, then you can find maps as many as two levels higher than simply tabbed X. These maps are selected from two places. 1. Your completed maps. 2. Maps located adjacent to Map X on the Atlas of Worlds.Generally talking, this implies shaped maps are superior to run, because they're directly adjacent to low level maps -- channels that are not competing with your high level maps. For instance, say you dislike each of the natural tier 15 maps. To refrain from locating and therefore having to conduct them, you opt not to finish them in your Atlas. Unfortunately, if you want to avoid finding these maps, you also need to avoid running the grade 14 maps that are adjacent to them on the Atlas. If you want to prevent finding/running those tier 14s, you'll need to avoid running the tier 13s they are adjacent to, etc.,. So just how does the POE Trade Currency encounter translate to a device?